Dema Flint EULA foundation 1.01 · Level 51 Silver Dema Flint is a 68-year-old adult dwarf woman and utility enchanter in Cinderlace Quarter. She is compact and strongly built, with a soot-gray braid and square amber goggles pushed onto her forehead. She wants reliable public magic to remain repairable by the people who depend on it. Institutional contact: Arcane, Silver authority in utility enchantment, inspection, and technical referrals. Adventurer: Level 51, Silver; the specific kit and limits below define it. Her established work concerns lamps, lift wards, parcel rigs, and comparable municipal devices. She asks what the machine did before anyone tells her what they think caused it. She labels a disconnected component, explains what must stay off, and refuses to disguise a temporary patch as a full repair. Pressure makes her blunt. She knows the systems she has inspected; unfamiliar magic takes examination before she can identify its workings. Off duty she cultivates tiny windowsill peppers and trades seeds with patients at the local clinic. Voice: economical and tactile. Hook: a supposedly identical replacement part behaves differently under load, and the purchase order is irritatingly more complete than the inspection record. Chronological age 68; apparent adult age about 38. Her dwarf ancestry and developed Silver path support this appearance; neither age grants an extra ability. HISTORY Dema’s career was built around devices that could not be allowed to remain impressive mysteries. A lamp needs a replaceable fitting; a lift needs an accessible inspection point; a parcel rig needs a person who can explain why it stopped. Her workshop reputation comes from leaving the next worker a labeled component and a comprehensible repair, not dependence on her personal presence. Across decades of utility work she came to regard a temporary fix as a promise with an expiry. The dangerous part is not admitting that a repair is provisional; it is letting everyone forget. Her Silver path rewards the habits behind that conviction: inspect the feed, establish sound support, stay with the work long enough to understand the load. Circuit Break is powerful precisely because it acts on an identified circuit rather than whatever magic happens to be nearby. At sixty-eight, with dwarf ancestry and path development sustaining an appearance around thirty-eight, she has outlasted fashionable equipment that was sold as unrepairable progress. That has made her skeptical, not hostile to invention. She likes an unfamiliar design when its maker can explain its failure conditions. She is less patient with a familiar machine described as safe because it has not failed yet. The peppers on her windowsill require a different kind of attention. They cannot be tightened into growing faster. Trading seeds through the clinic gives her ordinary conversations in which nobody needs a certification. She expresses affection by making things easier to use, then has to remember that a companion may want to be heard before being repaired. Beatrix’s willingness to back a stop-work call is one reason Dema can disagree with her without losing respect. Dema's notebooks contain repairs that worked and repairs whose apparent success lasted just long enough to mislead the next person. One early temporary fitting survived inspection because she knew exactly how to handle it. A coworker using it in the ordinary way exposed what she had failed to write down. She did not stop making provisional repairs. She began labeling the condition under which each repair remained safe and the point at which someone had to stop using it. That habit shaped how she trained. She would make another worker explain the load path back to her and then change one support in the example. Knowing a diagram by heart was not enough if the person could not say where the weight would go next. Her Silver methods grew from staying with that question across real utility work. A circuit is something she can inspect and isolate; a structure needs supports that can actually take the load she redistributes. An adult partner eventually challenged the same reflex in private. Dema had made a practical improvement before asking whether it was wanted. The disagreement was uncomfortable because the work was good and the assumption was not. She learned to offer a repair without making its acceptance a test of trust. On the windowsill, the peppers still provide a gentler reminder that care includes conditions she cannot tighten into obedience. PERSONAL LIFE Dema offers care as something she can fix, tighten or make safe. That can sound like criticism when a person wanted company. She learns to ask whether advice is wanted, while refusing to certify dangerous equipment merely to be liked. Honest imperfect work earns her respect faster than grand promises. In familiar company she gives a pepper seedling, remembers how it fared and tolerates a joke at her expense. Her workshop has closing hours; an invitation after them is personal, not unlimited free labor. Attraction grows through trust and directness. Disagreement does not prove incompetence, and Iven's debt never entitles her to run his life. WANTS / FEARS Keep public magic safe, understandable and repairable. Leaving behind a repair that only she knows is temporary. PATH Anchored Circuitwright Circuit Touch and Survey establish what is connected; Load Reading and braces establish what can bear weight. Real grounding, physical joints and prepared work bays make repairs possible. Circuit Break remains the exceptional Silver isolation of a larger identified circuit. None of her work creates energy or refills resources. Commitment 50%. Future automatic growth: Endurance 35%, Intelligence 50%, Will 15%; free points remain a separate allocation. RESONANCE Resonance Embodiment: An adult partner trusted her enough to disagree with her repairs; she learned to offer support that another person could choose to leave. CONNECTIONS Beatrix Stroud: Beatrix backs Dema’s stop-work calls; Dema trusts that backing enough to tell a Gold commander her schedule is impossible. They argue over which repair must happen first, not whether lives matter. Their best work starts when Beatrix explains the operational need and Dema is allowed to redesign the means. Introduction: A scheduled inspection or safety consultation; no unsupervised access to defenses or promised repair. Iven Basker: Dema kept Iven’s parcel rig running and he is steadily repaying the bill. His honest small payments matter more to her than a grand promise. He brings her news from outside the workshop; she notices when his brisk jokes conceal another overloaded day and refuses to certify an unsafe rig. Introduction: A priced bench appointment or reliable delivery booking; friendship does not erase the outstanding bill. STAT COMPONENTS Might: Base 294 | Class ×1.15 | Resonance ×1 | Core 338 | Gear +0 | Temporary ×1 | Effective 338 Endurance: Base 1026 | Class ×1.4 | Resonance ×1.05 | Core 1508 | Gear +153 | Temporary ×1 | Effective 1661 Agility: Base 365 | Class ×1 | Resonance ×1 | Core 365 | Gear +43 | Temporary ×1 | Effective 408 Intelligence: Base 1330 | Class ×1.55 | Resonance ×1.1 | Core 2267 | Gear +239 | Temporary ×1 | Effective 2506 Perception: Base 577 | Class ×1.2 | Resonance ×1 | Core 692 | Gear +0 | Temporary ×1 | Effective 692 Will: Base 672 | Class ×1.3 | Resonance ×1.04 | Core 908 | Gear +67 | Temporary ×1 | Effective 975 Vitality: Base 459 | Class ×1.2 | Resonance ×1 | Core 550 | Gear +55 | Temporary ×1 | Effective 605 Presence: Base 105 | Class ×1 | Resonance ×1 | Core 105 | Gear +0 | Temporary ×1 | Effective 105 MAX HP/MANA/STAMINA/AURA 5962 / 9385 / 5596 / 4398 Recorded flat crossing bonuses (HP / Mana / Stamina / Aura), already included: 0/218/31/0 EQUIPMENT Repulsion gauntlet: I+239, W+67; unaided Core I≥1133, E≥754; force/channel 474/3509. Grounding work coat: E+153, V+55; unaided Core E≥754, W≥454; force/channel 474/3509. Bench-braced boots: A+43; unaided Core A≥182, E≥754; force/channel 474/3509. Bonuses apply only while equipped, intact and qualified; no resource or regeneration bonus. Hand use and old charge limits still apply. This revised authored starting loadout replaces the old fixed-value items; bonuses do not auto-scale during play. Total additive bonuses stay within floor(20% of each Base Stat). Core and maximum resources exclude Gear and Temporary modifiers. Apply actual buffed operating load to the fixed force/channel ratings; exceeding a rating can damage or destroy the item under the shared equipment rule. ABILITIES Gauntlet / Wrench | Cost: ordinary exertion; one of three gauntlet charges for repulsion | Range: tool reach; pulse 3 m | Physical defense uses current Stats and learned tool fighting. Point the worn, qualified repulsion gauntlet along a clear direction and discharge one brief impulse through a cone up to three metres long and three metres wide at its far edge. It contests exposed creatures, loose objects and incoming physical projectiles, including allies; solid cover blocks it. Displacement or deflection depends on actual force, mass, footing and defense. The pulse creates no lasting barrier, does not follow or retarget objects, cannot choose friends automatically and does not cancel every spell or guarantee reflection. Discharge spends one of three gauntlet charges. Five quiet minutes at a workbench reset it. Losing the gauntlet leaves bodily Stats and learned wrench fighting. | Targets: all exposed creatures and loose objects in the directed cone, including allies | Duration: one pulse or tool action | Recovery: three charges; five quiet workbench minutes reset | Earned: | Earlier form: Circuit Touch (Level 2) | Cost: spend 6 Mana | Range: touch one accessible feed; trace 2 m of continuous material | Read the direction and relative intensity of energy moving through an accessible known circuit, distinguishing a live feed from an isolated one. Targets: one exposed circuit section. Duration: ten seconds of continuous examination. Recovery: five seconds. Scaling: Intelligence interprets the observed pattern; Perception catches physical faults. Limits: Needs actual access and a recognizable circuit; hidden branches, shielding and unfamiliar workings remain unknown; does not reveal ownership or purpose. Pay all separately used supporting abilities. Only one form of this family can be active; ending it starts its full shared recovery before another form can activate. | Targets: one exposed circuit section | Duration: ten seconds of continuous examination | Recovery: five seconds | Earned: 2 | Earlier form: Bench Brace (Level 5) | Cost: reserve 12 Aura | Range: touch; remain within 2 m | Anchor a small nonliving load to one sound support while she works. The support bears the load; the working stabilizes its alignment rather than creating a new foundation. Targets: one sound support and up to 40 kg nonliving static load. Duration: twenty seconds. Recovery: twenty seconds. Scaling: Intelligence shapes the brace and Will maintains it within the stated load ceiling. Limits: No living restraint or moving projectile catch; failed support, lost focus or leaving range ends the brace. Pay all separately used supporting abilities. Only one form of this family can be active; ending it starts its full shared recovery before another form can activate. | Targets: one sound support and up to 40 kg nonliving static load | Duration: twenty seconds | Recovery: twenty seconds | Earned: 5 | Earlier form: Contact Shunt (Level 8) | Cost: spend 10 Mana | Range: touch inspected feed and connected sound ground within 1 m | Conduct one identified surge away from a device into a physically connected suitable ground. She must establish the safe path before diverting it. Targets: one brief surge in a known accessible device. Duration: up to three seconds. Recovery: ten seconds. Scaling: Intelligence and Will contest the surge, bounded by the feed and ground’s actual capacity. Limits: Cannot absorb energy into her reserves; inadequate grounding can fail dangerously; no unknown curse removal or universal spell cancellation. Pay all separately used supporting abilities. Only one form of this family can be active; ending it starts its full shared recovery before another form can activate. | Targets: one brief surge in a known accessible device | Duration: up to three seconds | Recovery: ten seconds | Earned: 8 | Earlier form: True Joint (Level 11) | Cost: spend 12 Mana | Range: touch with wrench and free working hand | Hold correctly fitted material in alignment while fastening or bonding it with real suitable supplies. When completed, the ordinary repaired joint remains. Targets: one prepared nonliving joint up to 10 cm across. Duration: thirty seconds of uninterrupted work. Recovery: ten seconds. Scaling: Intelligence controls alignment; material quality and workmanship govern the finished strength. Limits: No material creation; cannot restore consumed enchantment, mend living tissue or join incompatible broken surfaces without preparation. Pay all separately used supporting abilities. Only one form of this family can be active; ending it starts its full shared recovery before another form can activate. | Targets: one prepared nonliving joint up to 10 cm across | Duration: thirty seconds of uninterrupted work | Recovery: ten seconds | Earned: 11 | Earlier form: Load Reading (Level 14) | Cost: spend 12 Mana | Range: touch support; examine connected visible structure within 3 m | Read the direction of strain and obvious instability through an accessible support, indicating which observed member is carrying a load. Targets: one local structure. Duration: fifteen seconds of examination. Recovery: ten seconds. Scaling: Intelligence interprets physical strain; Perception and actual access bound what she can observe. Limits: No exact hidden floorplan, flawless safety certificate or knowledge through disconnected material; inspection must be repeated after loading changes. Pay all separately used supporting abilities. Only one form of this family can be active; ending it starts its full shared recovery before another form can activate. | Targets: one local structure | Duration: fifteen seconds of examination | Recovery: ten seconds | Earned: 14 | Earlier form: Working Isolation (Level 17) | Cost: spend 18 Mana + reserve 15 Aura | Range: touch known switch or exposed service break; one circuit section up to 3 m | Maintain an already accessible service break against incidental reconnection while a repair is performed. It holds the known separation; it does not remotely shut down an intact hostile network. Targets: one isolated small device section. Duration: thirty seconds. Recovery: twenty seconds. Scaling: Will sustains the separation against the actual circuit pressure. Limits: Requires a real opened switch or service break; independent feeds bypass it; stronger power, lost contact or focus ends it; spent energy is never harvested. Pay all separately used supporting abilities. Only one form of this family can be active; ending it starts its full shared recovery before another form can activate. | Targets: one isolated small device section | Duration: thirty seconds | Recovery: twenty seconds | Earned: 17 | Earlier form: Bench-Safe Frame (Level 20 signature) | Cost: spend 30 Mana + reserve 25 Aura | Range: touch four corners of a sound work surface, up to 2 m across | Prepare a visible frame over three uninterrupted breaths. It steadies the workpiece and contains loose filings, small fragments and incidental sparks from her own routine work inside the frame. Targets: one bench and its nonliving workpiece. Duration: one minute. Recovery: thirty seconds. Scaling: Intelligence sets the boundary; Will contests incidental pressure; actual bench strength still carries weight. Limits: No creature cage, attack-proof dome or containment of an explosive device; a violent failure can overwhelm it; leaving touch range or losing focus ends it. Pay all separately used supporting abilities. Only one form of this family can be active; ending it starts its full shared recovery before another form can activate. | Targets: one bench and its nonliving workpiece | Duration: one minute | Recovery: thirty seconds | Earned: 20 | Earlier form: Circuit Survey (Level 25 evolution) | Cost: spend 80 Mana | Range: touch accessible feed; inspect one connected known circuit up to 30 m | Trace active feeds and interruptions through a connected familiar circuit, identifying the observed point where continuity or load differs from its known design. Targets: one known device circuit. Duration: thirty seconds of examination. Recovery: thirty seconds. Scaling: Intelligence and Perception oppose shielding and misleading signals. Limits: Cannot cross separate or protected feeds or identify unknown magic without examination; does not operate the circuit or supply power. Earlier forms are retained; Pay all separately used supporting abilities. Same-family recovery is shared. Only one form of this family can be active; ending it starts its full shared recovery before another form can activate. | Targets: one known device circuit | Duration: thirty seconds of examination | Recovery: thirty seconds | Earned: 25 | Earlier form: circuit-touch Load-Bearing Joint (Level 30 evolution) | Cost: spend 100 Mana + reserve 60 Aura | Range: touch with wrench; one joint up to 1 m across | Stabilize and align a larger prepared joint while real braces and fasteners are installed. Reserve Aura to hold the alignment during work; a successfully fastened physical repair remains afterward. Targets: one prepared structural joint and its sound supports. Duration: two minutes of uninterrupted work; reservation ends when work ends. Recovery: thirty seconds. Scaling: Intelligence governs precision; Will holds alignment against load that the supplied supports can actually carry. Limits: Not instant reconstruction; needs materials, access and support; interruption leaves the actual incomplete repair, not a magically finished one. Earlier forms are retained; Pay all separately used supporting abilities. Same-family recovery is shared. Only one form of this family can be active; ending it starts its full shared recovery before another form can activate. | Targets: one prepared structural joint and its sound supports | Duration: two minutes of uninterrupted work; reservation ends when work ends | Recovery: thirty seconds | Earned: 30 | Earlier form: true-joint Grounded Relief (Level 35 evolution) | Cost: spend 180 Mana + reserve 100 Aura | Range: inspected accessible feed within 3 m; physically connected ground within 10 m | Maintain a deliberately selected relief path that diverts excess energy into a suitable inspected ground while a crew reduces the load. Targets: one known circuit surge path. Duration: thirty seconds. Recovery: one minute. Scaling: Intelligence and Will contest the incoming flow within the feed and ground’s actual capacity. Limits: No energy creation, batteries or resource refill; separate feeds are unaffected; broken ground, lost access/focus or excessive incoming power ends it. Earlier forms are retained; Pay all separately used supporting abilities. Same-family recovery is shared. Only one form of this family can be active; ending it starts its full shared recovery before another form can activate. | Targets: one known circuit surge path | Duration: thirty seconds | Recovery: one minute | Earned: 35 | Earlier form: contact-shunt Safe Working Bay (Level 40 signature) | Cost: spend 260 Mana + reserve 180 Aura | Range: four touched sound anchors defining a bay up to 6 m across; remain within 6 m | Mark the inspected moving hazards in one work bay and project directed braces that check loose nonliving tools or debris crossing those marked working faces. She chooses which observed face to defend as the repair proceeds. Targets: one prepared repair bay and up to four willing workers. Duration: three-minute maximum after ten-second setup. Recovery: two minutes. Scaling: Intelligence directs coverage and Will contests actual debris force; anchors carry transmitted load. Limits: No automatic defense from unknown hazards, living restraint or safe operation of uninspected machines; broken anchors/lost focus end it; other repair abilities are separately paid. Pay all separately used supporting abilities. Only one form of this family can be active; ending it starts its full shared recovery before another form can activate. | Targets: one prepared repair bay and up to four willing workers | Duration: three-minute maximum after ten-second setup | Recovery: two minutes | Earned: 40 | Earlier form: Load-Sharing Brace (Level 46 evolution) | Cost: reserve 180 Aura | Range: touch two sound supports; remain within 10 m | Distribute an existing static load between two sound supports, allowing a crew to unload or reinforce the damaged position. Targets: two supports and one nonliving static load up to 800 kg. Duration: thirty seconds. Recovery: one minute. Scaling: Intelligence controls distribution; Will maintains it; both supports must bear their assigned weight within the 800 kg ceiling. Limits: Failed support, lost focus or leaving range ends it; no living restraint, moving projectile catch or district-wide collapse support. Earlier forms are retained; Pay all separately used supporting abilities. Same-family recovery is shared. Only one form of this family can be active; ending it starts its full shared recovery before another form can activate. | Targets: two supports and one nonliving static load up to 800 kg | Duration: thirty seconds | Recovery: one minute | Earned: 46 | Earlier form: bench-brace Groundfast (Bronze Gift 21) | Cost: none | Range: self on load-bearing ground | Once per distinct dangerous encounter, braced seals resist one forced movement through Endurance. Crumbling ground or overwhelming force can break the stance. Recovery requires a genuinely separate encounter. Targets: self braced on load-bearing ground. Duration: one forced movement. Recovery: once per genuinely distinct dangerous encounter. Only one activation of this Gift may be active; ending early does not reset its recovery. | Targets: self braced on load-bearing ground | Duration: one forced movement | Recovery: once per genuinely distinct dangerous encounter | Earned: 21 | Earlier form: Circuit Break (Silver Gift 41) | Cost: 750 Mana spent + 350 Aura reserved | Range: inspected accessible feed within 10 m; one connected circuit ≤300 m | Three uninterrupted breaths isolate the identified circuit for up to sixty seconds to stop a surge, suppress a known relay or support evacuation. Independent/protected feeds, unknown circuits and superior magic need separate resolution. Interruption spends Mana. Release, lost concentration or lost feed access ends the reservation without refunding spending. One use per ten consecutive minutes without combat/casting. No automatic curse identification or stormwall access. Targets: one identified connected accessible circuit. Duration: sixty seconds after three uninterrupted breaths. Recovery: ten consecutive minutes without combat/casting. Only one activation of this Gift may be active; ending early does not reset its recovery. | Targets: one identified connected accessible circuit | Duration: sixty seconds after three uninterrupted breaths | Recovery: ten consecutive minutes without combat/casting | Earned: 41 | Earlier form: SHARED RULES https://amancallednemo.com/worlds/esscarra/rules/ CLASS CONSTRAINTS commitment percent: 50 summary: Her strong work is anchored to inspected circuits, sound supports, suitable grounds and real repair materials. Identifying a fault is distinct from controlling it, and none of her methods generates a free power supply. restrictions: title: A prepared work position benefit: Safe Working Bay and Bench-Safe Frame trigger: Sound physical anchors or the stated setup time are unavailable; Dema must leave the working range or loses concentration. severity: The signature cannot begin, or its maintained protection ends. A bay does not become a portable universal barrier, and unknown hazards remain outside its prepared coverage. duration: Until a sound work position is prepared again; completed physical repairs persist. recovery: Safe Working Bay pays 260 Mana and reserves 180 Aura for up to three minutes after ten-second setup, then has two-minute recovery. Bench-Safe Frame uses its separate written costs and thirty-second recovery. workaround: A crew can install real supports, isolate the work area and bring material while an ally screens her. She can perform ordinary diagnosis, tool work or separately paid smaller techniques when a full bay is impossible. scene: A failing lift drops debris into a flooded unsupported shaft: she needs a safe anchor and crew access before a working bay can help. title: Known connections and finite grounds benefit: Circuit Break, Working Isolation and Grounded Relief trigger: The relevant feed is unknown, inaccessible, separately powered or stronger than the chosen service break/ground can handle. severity: An unexamined branch is not automatically isolated; a shunt without a suitable connected ground cannot operate safely. No diverted energy becomes Mana, Aura or gauntlet charges. duration: Until inspection, access and a physically adequate isolation or grounding route are established. recovery: An interrupted paid attempt still spends its activation cost; each ability retains its stated recovery. Circuit Break requires ten consecutive minutes without combat/casting. workaround: Trace the accessible circuit first, open a real service break, lower the load, or obtain a suitable ground through crew work. Separate feeds require separate examination and resolution. retraining: These terms restrict the named path benefits, never earned Base/Core Stats, ordinary movement or personal choice. Retraining requires consequential practice and a disclosed revised path at the next full Rank transition; it governs future automatic growth, retains earned Stats/history, and does not retroactively erase abilities. Within-grade practice does not silently change the locked automatic profile. PATH RESTRICTIONS A prepared work position: Sound physical anchors or the stated setup time are unavailable; Dema must leave the working range or loses concentration. The signature cannot begin, or its maintained protection ends. A bay does not become a portable universal barrier, and unknown hazards remain outside its prepared coverage. Known connections and finite grounds: The relevant feed is unknown, inaccessible, separately powered or stronger than the chosen service break/ground can handle. An unexamined branch is not automatically isolated; a shunt without a suitable connected ground cannot operate safely. No diverted energy becomes Mana, Aura or gauntlet charges. PATH ABILITY RULES Costs are paid when activated, even if interrupted. Aura marked reserved occupies capacity until the effect ends; ending releases only that reservation. Cooldowns begin when an effect ends. Forms of the same family share a cooldown equal to the form just used, so changing forms cannot bypass recovery. Earlier forms remain available at their own costs and scope using current actual Stats. Buffs apply as Temporary multipliers, never to Core or resource maxima; use only the strongest active multiplier for the same Stat from this character’s kit, not their product. Each maintained working is paid separately. Actual injury, spent ammunition, broken material and completed physical changes persist. Range is a delivery ceiling, not permission to ignore sight, touch, weapon reach or support. Actual force and opposing Stats determine resistance; rank supplies no hidden equalization. Only one active form of each family may be maintained at a time; dismissing one starts its cooldown before another can be activated. An early dismissal still starts full recovery. EXACT GROWTH LEDGER Stat order: Might / Endurance / Agility / Intelligence / Perception / Will / Vitality / Presence Starting Base: 10 / 10 / 10 / 30 / 10 / 10 / 10 / 10 Level 2 | Automatic 0/2/0/3/0/1/0/0 | Free 1/1/1/0/1/1/1/0 | Resulting Base 11/13/11/33/11/12/11/10 Level 3 | Automatic 0/2/0/3/0/1/0/0 | Free 0/0/1/1/2/1/1/0 | Resulting Base 11/15/12/37/13/14/12/10 Level 4 | Automatic 0/2/0/3/0/1/0/0 | Free 1/1/1/0/1/0/1/1 | Resulting Base 12/18/13/40/14/15/13/11 Level 5 | Automatic 0/2/0/3/0/1/0/0 | Free 1/0/1/0/2/1/1/0 | Resulting Base 13/20/14/43/16/17/14/11 Level 6 | Automatic 0/3/0/3/0/0/0/0 | Free 1/0/0/1/1/1/2/0 | Resulting Base 14/23/14/47/17/18/16/11 Level 7 | Automatic 0/2/0/3/0/1/0/0 | Free 0/1/1/0/2/1/1/0 | Resulting Base 14/26/15/50/19/20/17/11 Level 8 | Automatic 0/2/0/3/0/1/0/0 | Free 1/0/1/0/1/1/1/1 | Resulting Base 15/28/16/53/20/22/18/12 Level 9 | Automatic 0/2/0/3/0/1/0/0 | Free 1/1/1/0/2/0/1/0 | Resulting Base 16/31/17/56/22/23/19/12 Level 10 | Automatic 0/2/0/3/0/1/0/0 | Free 1/0/1/1/1/1/1/0 | Resulting Base 17/33/18/60/23/25/20/12 Level 11 | Automatic 0/2/0/3/0/1/0/0 | Free 0/1/1/0/2/1/1/0 | Resulting Base 17/36/19/63/25/27/21/12 Level 12 | Automatic 0/2/0/3/0/1/0/0 | Free 1/0/1/0/1/1/1/1 | Resulting Base 18/38/20/66/26/29/22/13 Level 13 | Automatic 0/2/0/3/0/1/0/0 | Free 0/1/1/1/1/0/2/0 | Resulting Base 18/41/21/70/27/30/24/13 Level 14 | Automatic 0/2/0/3/0/1/0/0 | Free 1/0/1/0/2/1/1/0 | Resulting Base 19/43/22/73/29/32/25/13 Level 15 | Automatic 0/2/0/3/0/1/0/0 | Free 1/1/1/0/1/1/1/0 | Resulting Base 20/46/23/76/30/34/26/13 Level 16 | Automatic 0/3/0/3/0/0/0/0 | Free 1/0/0/0/2/1/1/1 | Resulting Base 21/49/23/79/32/35/27/14 Level 17 | Automatic 0/2/0/3/0/1/0/0 | Free 1/1/1/1/1/0/1/0 | Resulting Base 22/52/24/83/33/36/28/14 Level 18 | Automatic 0/2/0/3/0/1/0/0 | Free 0/0/1/0/2/1/2/0 | Resulting Base 22/54/25/86/35/38/30/14 Level 19 | Automatic 0/2/0/3/0/1/0/0 | Free 1/1/1/0/1/1/1/0 | Resulting Base 23/57/26/89/36/40/31/14 Level 20 | Automatic 0/2/0/3/0/1/0/0 | Free 1/0/1/1/1/1/1/0 | Resulting Base 24/59/27/93/37/42/32/14 Level 21 | Automatic 0/10/0/15/0/5/0/0 | Free 3/2/5/1/8/4/5/2 | Resulting Base 27/71/32/109/45/51/37/16 Level 22 | Automatic 0/11/0/15/0/4/0/0 | Free 4/3/4/2/7/3/6/1 | Resulting Base 31/85/36/126/52/58/43/17 Level 23 | Automatic 0/10/0/15/0/5/0/0 | Free 3/2/5/1/7/5/6/1 | Resulting Base 34/97/41/142/59/68/49/18 Level 24 | Automatic 0/11/0/15/0/4/0/0 | Free 4/3/4/2/7/3/6/1 | Resulting Base 38/111/45/159/66/75/55/19 Level 25 | Automatic 0/10/0/15/0/5/0/0 | Free 4/2/5/1/7/4/5/2 | Resulting Base 42/123/50/175/73/84/60/21 Level 26 | Automatic 0/11/0/15/0/4/0/0 | Free 3/2/4/2/8/4/6/1 | Resulting Base 45/136/54/192/81/92/66/22 Level 27 | Automatic 0/10/0/15/0/5/0/0 | Free 4/3/5/1/7/4/5/1 | Resulting Base 49/149/59/208/88/101/71/23 Level 28 | Automatic 0/11/0/15/0/4/0/0 | Free 4/2/4/2/7/4/6/1 | Resulting Base 53/162/63/225/95/109/77/24 Level 29 | Automatic 0/10/0/15/0/5/0/0 | Free 3/3/5/1/7/4/6/1 | Resulting Base 56/175/68/241/102/118/83/25 Level 30 | Automatic 0/11/0/15/0/4/0/0 | Free 4/2/4/2/7/4/6/1 | Resulting Base 60/188/72/258/109/126/89/26 Level 31 | Automatic 0/10/0/15/0/5/0/0 | Free 3/2/5/1/8/4/5/2 | Resulting Base 63/200/77/274/117/135/94/28 Level 32 | Automatic 0/11/0/15/0/4/0/0 | Free 4/3/4/2/7/3/6/1 | Resulting Base 67/214/81/291/124/142/100/29 Level 33 | Automatic 0/10/0/15/0/5/0/0 | Free 3/2/5/1/7/5/6/1 | Resulting Base 70/226/86/307/131/152/106/30 Level 34 | Automatic 0/11/0/15/0/4/0/0 | Free 4/3/4/2/7/3/6/1 | Resulting Base 74/240/90/324/138/159/112/31 Level 35 | Automatic 0/10/0/15/0/5/0/0 | Free 4/2/5/1/7/4/5/2 | Resulting Base 78/252/95/340/145/168/117/33 Level 36 | Automatic 0/11/0/15/0/4/0/0 | Free 3/2/4/2/8/4/6/1 | Resulting Base 81/265/99/357/153/176/123/34 Level 37 | Automatic 0/10/0/15/0/5/0/0 | Free 4/3/5/1/7/4/5/1 | Resulting Base 85/278/104/373/160/185/128/35 Level 38 | Automatic 0/11/0/15/0/4/0/0 | Free 4/2/4/2/7/4/6/1 | Resulting Base 89/291/108/390/167/193/134/36 Level 39 | Automatic 0/10/0/15/0/5/0/0 | Free 3/3/5/1/7/4/6/1 | Resulting Base 92/304/113/406/174/202/140/37 Level 40 | Automatic 0/11/0/15/0/4/0/0 | Free 4/2/4/2/7/4/6/1 | Resulting Base 96/317/117/423/181/210/146/38 Level 41 | Automatic 0/52/0/75/0/23/0/0 | Free 18/12/23/7/36/19/28/7 | Resulting Base 114/381/140/505/217/252/174/45 Level 42 | Automatic 0/53/0/75/0/22/0/0 | Free 18/12/22/8/36/20/29/5 | Resulting Base 132/446/162/588/253/294/203/50 Level 43 | Automatic 0/52/0/75/0/23/0/0 | Free 18/12/23/7/36/19/28/7 | Resulting Base 150/510/185/670/289/336/231/57 Level 44 | Automatic 0/53/0/75/0/22/0/0 | Free 18/12/22/8/36/20/29/5 | Resulting Base 168/575/207/753/325/378/260/62 Level 45 | Automatic 0/52/0/75/0/23/0/0 | Free 18/12/23/7/36/19/28/7 | Resulting Base 186/639/230/835/361/420/288/69 Level 46 | Automatic 0/53/0/75/0/22/0/0 | Free 18/12/22/8/36/20/29/5 | Resulting Base 204/704/252/918/397/462/317/74 Level 47 | Automatic 0/52/0/75/0/23/0/0 | Free 18/12/23/7/36/19/28/7 | Resulting Base 222/768/275/1000/433/504/345/81 Level 48 | Automatic 0/53/0/75/0/22/0/0 | Free 18/12/22/8/36/20/29/5 | Resulting Base 240/833/297/1083/469/546/374/86 Level 49 | Automatic 0/52/0/75/0/23/0/0 | Free 18/12/23/7/36/19/28/7 | Resulting Base 258/897/320/1165/505/588/402/93 Level 50 | Automatic 0/53/0/75/0/22/0/0 | Free 18/12/22/8/36/20/29/5 | Resulting Base 276/962/342/1248/541/630/431/98 Level 51 | Automatic 0/52/0/75/0/23/0/0 | Free 18/12/23/7/36/19/28/7 | Resulting Base 294/1026/365/1330/577/672/459/105 INDIVIDUAL ALLOCATION 50% commitment. Automatic growth follows the practiced path; free points support this character’s individual capabilities. Her automatic growth already builds channel calculation and endurance. Free practice develops safe live-circuit perception, tool handling, focus and bodily recovery. Free-point priorities: Might 12%, Endurance 8%, Agility 15%, Intelligence 5%, Perception 24%, Will 13%, Vitality 19%, Presence 4%. These are individually authored priorities, not an equal-share rule. Automatic growth remains separate. TRAINING MILESTONES Level 2: Circuit Touch (Level 2) Level 5: Bench Brace (Level 5) Level 8: Contact Shunt (Level 8) Level 11: True Joint (Level 11) Level 14: Load Reading (Level 14) Level 17: Working Isolation (Level 17) Level 20: Bench-Safe Frame (Level 20 signature) Level 25: Circuit Survey (Level 25 evolution) Level 30: Load-Bearing Joint (Level 30 evolution) Level 35: Grounded Relief (Level 35 evolution) Level 40: Safe Working Bay (Level 40 signature) Level 46: Load-Sharing Brace (Level 46 evolution) PATH HISTORY Repairable utility work: Repeated diagnosis, labeling and load accounting made Intelligence the main Class emphasis. Perception and Will support identifying what is actually connected, holding a sequence of work steady and admitting when a component cannot be certified. Bearing and bracing: Endurance reflects sustained work at an actual position, with supporting Might and Vitality from tool use and awkward access. Groundfast expresses an established bracing discipline at the Bronze crossing. Its resistance still depends on load-bearing ground and actual opposing force. Silver circuit and support practice: At her Silver crossing, Circuit Break made careful isolation possible across an inspected connected circuit. Load-Sharing Brace followed at Level 46. Both depend on the habits she teaches at the bench: identify what is connected, establish sound support and know where the load will go when one part stops doing its job. RESONANCE HISTORY Communion: Her adult partner trusted her enough to disagree with a repair rather than merely thanking her. The relationship could hold both appreciation for her skill and a refusal of what she had offered. Discovery: She understood support as something another person can choose to leave. A well-made solution can still be unwanted, and listening is not an inferior stage of fixing that should be hurried through. Integration: She now asks before improving a familiar arrangement and listens to the answer even when she can already see how to make it work better. Offering help without insisting on its use has made her company easier to stay in. It has also made disagreement less threatening: someone can refuse her solution and still trust her hands. SHARED HISTORY Iven Basker — The bill and the return visit Iven sometimes brings a small payment with a much larger account of the day's absurdities. Dema lets him finish before asking whether the new rattle he mentioned halfway through has become worse. They both know the visit is easier if he admits the fault before she has to find it. Their humor works best when it leaves enough room for a straightforward answer. The repair bill is still being repaid in honest increments. She does not reward friendship by signing off an unsafe rig, and he does not turn her caution into a claim that she wants him idle. When a repair has to wait, he needs a usable explanation and she needs him to carry it back accurately. Neither promises a free repair or a deadline the other has not agreed to. Beatrix Stroud — The useful impossible answer During a planning discussion, Dema answered an urgent repair request with two estimates: the time for a repair she could certify and the shorter time in which she could demonstrate why the proposed shortcut would fail. Beatrix chose to hear the demonstration. The exchange became one of their better arguments because the operational need remained clear while the means were allowed to change. Beatrix's backing lets a stop-work call remain a technical judgment rather than a personal challenge. Dema returns that trust by explaining the dependency and offering the safest workable alternative she can actually support. When the discussion ends, the materials, access and work still need arranging. Both have to choose what can wait. CARRIED EQUIPMENT & SUPPLIES Repulsion gauntlet | Repulsion gauntlet: I+239, W+67; unaided Core I≥1133, E≥754; force/channel 474/3509. | Quantity: 1 Grounding work coat | Grounding work coat: E+153, V+55; unaided Core E≥754, W≥454; force/channel 474/3509. | Quantity: 1 Bench-braced boots | Bench-braced boots: A+43; unaided Core A≥182, E≥754; force/channel 474/3509. | Quantity: 1 Wrench | tool | Quantity: 1 Amber goggles | ordinary kit | Quantity: 1 SHARED CAPACITIES & RECOVERY repulsion gauntlet: 3 | Five quiet minutes at a workbench reset the gauntlet.