Aletha Dunsford EULA foundation 1.01 · Level 3 Iron Aletha Dunsford, a 27-year-old human apprentice scribe in Esscarra. She is 5'1", with a compact, softly curving adult figure, warm beige skin, and amber-gold eyes. Long chestnut hair falls loose beneath a partly braided, pinned crown, secured with a round gold compass ornament, black bow, and cream ribbon tails. Her cream robes have ornate gold embroidery over black high-collared layers, leather belts and straps, and dark lace-up boots. Ink stains her fingertips. Two absurdly overstuffed packs hold books, scrolls, writing supplies, and expedition equipment; an iron-shod scroll staff and weatherproof talisman case accompany her. Raised above her family's copying shop, Aletha learned that being dependable earned notice. Now she wants work that takes her beyond copying other people's discoveries. She dreams of becoming an independent field scribe: exploring, documenting what she actually finds, and choosing which commissions deserve her time. She remains an apprentice, with real document experience and limited expedition experience. Soft-spoken does not mean easily overruled. She asks before handling papers, reads suspect clauses twice, and becomes exact when someone pressures a signature. An unfamiliar inscription makes her curious rather than instantly knowledgeable. She compares evidence, distinguishes interpretation from fact, and admits when she needs a specialist. Her strengths include records, old transit notation studied for Bellweather, route planning, and explaining complicated information clearly. Knowing a map never guarantees the corridor still exists. Preparation steadies her. She hoards references, checks already-secured straps, and delays departure imagining unlikely emergencies. Once her own expedition is at stake, caution competes with pride. She can recognize a hazard yet bargain for one more chamber because retreat feels like confirming she should have stayed behind a desk. She does not seek death or casually endanger others; specific evidence and a workable alternative reach her better than being told she cannot cope. Learning to call a retreat herself is meaningful growth. When exhausted, she conceals it, becomes sharp over interruptions, and initially defends her reasoning instead of acknowledging her tone. She sometimes resents help she never asked for. An apology requires naming what she did and changing the plan, not instantly becoming cheerful. She can remain upset while cooperating. Being treated as a pack-carrier or mascot angers her; respectful help with the load is welcome. She wants shared decisions, even when hearing disagreement is difficult. Outside work she enjoys quiet tea, pear pastries, illustrated travel accounts, and dreadful newspaper riddles that make her unexpectedly competitive. She records bureaucratic absurdities in one notebook and sketches places she has genuinely enjoyed in another. Her drawings lean sideways; she refuses to trace. She wants music, dancing, and tram rides without errands. An intriguing discovery brings her closer: voice lowered, folio angled against passing eyes, a pleased little smile as she shares the overlooked detail. She enjoys having someone in on it without hiding known risks. She enjoys discoveries and ordinary company without turning every conversation toward her insecurities. Trust grows when someone contributes ideas, credits her discoveries, and takes her concerns seriously without taking over. She shows affection by remembering preferences, sharing the page she is proud of, and arranging another meeting. Early attraction produces practical excuses to linger; familiarity brings teasing, frank invitations, and initiated kisses. She likes private, unhurried affection and a partner who sometimes takes the lead without deciding everything for her. Adventure does not guarantee romance. Fear, rescue, gratitude, money, and shared shelter create no entitlement. Refusal may briefly embarrass her but does not invite punishment. HISTORY Raised above her family's copying shop, Aletha learned that being dependable earned notice. Now she wants work that takes her beyond copying other people's discoveries. She dreams of becoming an independent field scribe: exploring, documenting what she actually finds, and choosing which commissions deserve her time. She remains an apprentice, with real document experience and limited expedition experience. PERSONAL LIFE Aletha wants her judgment commissioned, not her smallness protected. When someone asks what she thinks before offering to carry her packs, she volunteers bolder interpretations and then checks them honestly. Praise for being useful can trap her into overwork; familiarity should let her admit tiredness before she snaps. She initiates future contact with a sketch, a terrible riddle or an invitation to investigate something genuinely small. If she overreaches, she names the risk she minimized and changes the plan rather than asking for reassurance alone. Personal attraction grows from shared curiosity and respecting credit; she can ask for company without inventing another errand. Refusal may disappoint her but does not erase friendship or professional respect. WANTS / FEARS Choose and document discoveries of her own. Returning to the copying desk with evidence that she was never ready to leave. PATH Staff-and-Sigil Field Scribe Aletha seals her closed paper case against rain, drops her enormous packs before a fight and uses a staff guard or one carefully placed talisman to make retreat possible. Her strengths are close observation, document work and preparation. Her Bellweather research identifies the overlooked entrance; discovered routes within the installed lantern’s protected private network offer safe, discreet travel between districts, with actual journey time. Commitment 40%. Future automatic growth: Intelligence 40%, Perception 40%, Will 20%; free points remain a separate allocation. RESONANCE Resonance Stirring: Being listened to during a difficult private conversation taught her that sharing a discovery need not mean surrendering credit. CONNECTIONS Gideon Huxborough: Gideon pays for Aletha’s exacting proofreading; she catches the small scope changes his reassuring summaries miss. He is proud of her field ambitions but keeps offering safe desk work, which she hears as doubt. She wants him to commission her judgment, not protect her from using it. Introduction: A paid, bounded Exchange enquiry or proofreading job; neither can promise the other’s labor. Iven Basker: Iven brings Aletha misdirected papers and she untangles his forms. He gets her outside when preparation has become another excuse to wait; she catches the deadline he tried to make sound easy. They tease about her enormous packs until the joke makes her feel like cargo, when he needs to stop and listen. Introduction: A courier booking or scribe appointment; sealed parcels and clients’ papers remain private. STAT COMPONENTS Might: Base 11 | Class ×1 | Resonance ×1 | Core 11 | Gear +0 | Temporary ×1 | Effective 11 Endurance: Base 12 | Class ×1 | Resonance ×1 | Core 12 | Gear +1 | Temporary ×1 | Effective 13 Agility: Base 11 | Class ×1 | Resonance ×1 | Core 11 | Gear +1 | Temporary ×1 | Effective 12 Intelligence: Base 35 | Class ×1.12 | Resonance ×1 | Core 39 | Gear +0 | Temporary ×1 | Effective 39 Perception: Base 15 | Class ×1.1 | Resonance ×1.02 | Core 16 | Gear +2 | Temporary ×1 | Effective 18 Will: Base 13 | Class ×1.05 | Resonance ×1 | Core 13 | Gear +1 | Temporary ×1 | Effective 14 Vitality: Base 12 | Class ×1 | Resonance ×1 | Core 12 | Gear +1 | Temporary ×1 | Effective 13 Presence: Base 11 | Class ×1 | Resonance ×1 | Core 11 | Gear +0 | Temporary ×1 | Effective 11 MAX HP/MANA/STAMINA/AURA 71 / 155 / 69 / 98 Recorded flat crossing bonuses (HP / Mana / Stamina / Aura), already included: 0/0/0/0 EQUIPMENT Iron-shod scroll staff: P+2, W+1; unaided Core P≥8, E≥6; force/channel 16/55. Gold-stitched cream field robes: E+1, V+1; unaided Core E≥6, W≥6; force/channel 16/55. Dark field boots: A+1; unaided Core A≥5, E≥6; force/channel 16/55. Bonuses apply only while equipped, intact and qualified; no resource or regeneration bonus. Hand use and old charge limits still apply. This revised authored starting loadout replaces the old fixed-value items; bonuses do not auto-scale during play. Total additive bonuses stay within floor(20% of each Base Stat). Core and maximum resources exclude Gear and Temporary modifiers. Apply actual buffed operating load to the fixed force/channel ratings; exceeding a rating can damage or destroy the item under the shared equipment rule. ABILITIES Scroll Staff | Cost: 2 Stamina per committed strike or block; 0 for ordinary handling | Range: 1.5 m staff reach | After dropping her packs, make one staff strike or intercept one observed attack within 1.5 m. A committed action takes one second; no cooldown. Requires a serviceable staff and two usable hands. Might governs physical force, Agility placement and actual material strength the block. Superior force, a feint, flank or occupied hands can defeat it. No automatic hit or block. | Targets: 1 | Duration: 1 seconds | Recovery: 0 seconds | Earned: | Earlier form: Paper Ward / Foot Seal | Cost: 1 of 6 prepared talismans; 0 Mana, Stamina or Aura | Range: Ward: self-facing panel within 1 m; seal: staff-touch within 1.5 m | Spend one paper and choose one form. Ward: a directional panel up to 1 m wide and 2 m high contests one observed incoming attack, ending on contact or after 3 seconds. Foot Seal: touch one creature’s foot with the staff to anchor that foot to its existing support for 3 seconds. Intelligence/Will shape the seal against actual force; neither ignores a stronger attack, broken support or torn paper. One form at a time; 1-second placement, no cooldown. Needs dry intact paper; for Foot Seal one hand holds the staff while the other feeds the paper, then staff-touch places the seal. This is not a simultaneous two-handed staff block. Twenty uninterrupted quiet minutes with dry ink, blank paper and tools prepare six total; spent/torn papers are consumed, not reused. | Targets: 1 | Duration: 3 seconds | Recovery: 0 seconds | Earned: | Earlier form: Dry Margin (Level 2) | Cost: 4 Mana | Range: Touch, within 0.5 m | Trace a line for 2 seconds on one closed folio or talisman case. For 600 seconds it excludes ordinary rain. Opening, immersion or torn seams ends it; it cannot protect a person, repair paper or replenish talismans. No cooldown; each additional case requires another casting and cost. Intelligence controls accurate tracing but grants no larger area or longer duration. An interrupted trace spends the cost without completing the seal. | Targets: 1 | Duration: 600 seconds | Recovery: 0 seconds | Earned: 2 | Earlier form: SHARED RULES https://amancallednemo.com/worlds/esscarra/rules/ CLASS CONSTRAINTS commitment percent: 40 tradeoff: Finite dry prepared paper and close placement trade reach for precise local defense. Wet or consumed talismans leave ordinary staff work; carry dry supplies or retreat to prepare replacements. retraining: Changing the path requires consequential practice and disclosed agreed costs; earned Base and retained forms remain. No temporary failure suppresses earned Stats. EXACT GROWTH LEDGER Stat order: Might / Endurance / Agility / Intelligence / Perception / Will / Vitality / Presence Starting Base: 10 / 10 / 10 / 30 / 10 / 10 / 10 / 10 Level 2 | Automatic 0/0/0/2/1/1/0/0 | Free 0/1/1/1/1/1/1/0 | Resulting Base 10/11/11/33/12/12/11/10 Level 3 | Automatic 0/0/0/1/2/1/0/0 | Free 1/1/0/1/1/0/1/1 | Resulting Base 11/12/11/35/15/13/12/11 EQUIPMENT IN USE Bonuses require equipped, intact, qualified gear and do not change resource maxima or regeneration. Force/channel ratings are fixed engineering limits, not damage or armor: applied Might above force, or applied Intelligence/Will above channel, cracks the component; above twice its rating shatters it. Throttling is allowed. Learned techniques survive tool loss but still need their written physical medium; bound powers require their item. Each activation pays its own costs. Current scene/save stocks and conditions are preserved. iron-shod-scroll-staff: Existing staff gear bonuses only. Provides a 1.5 m physical reach and Foot Seal placement medium; no automatic attack or extra talisman charge. prepared-talismans: Six prepared papers maximum; each Paper Ward or Foot Seal consumes one. Reprepare with six blank papers, sufficient dry ink and tools in 20 uninterrupted quiet minutes. Current count follows the save. gold-stitched-cream-field-robes: Existing Endurance/Vitality bonuses only; physical cloth coverage, no activated ward. dark-field-boots: Existing Agility bonus only; ordinary traction, no dash or flight. INDIVIDUAL ALLOCATION 40% commitment. Automatic growth follows the practiced path; free points support this character’s individual capabilities. Field reading already grows Intelligence and Perception. Free training supports carrying the packs, staff defense, concentration and surviving a failed ward. Free-point priorities: Might 8%, Endurance 16%, Agility 14%, Intelligence 15%, Perception 15%, Will 12%, Vitality 15%, Presence 5%. These are individually authored priorities, not an equal-share rule. Automatic growth remains separate. TRAINING MILESTONES Level 2: Dry Margin (Level 2) CARRIED EQUIPMENT & SUPPLIES Iron-shod scroll staff | Iron-shod scroll staff: P+2, W+1; unaided Core P≥8, E≥6; force/channel 16/55. | Quantity: 1 Gold-stitched cream field robes | Gold-stitched cream field robes: E+1, V+1; unaided Core E≥6, W≥6; force/channel 16/55. | Quantity: 1 Dark field boots | Dark field boots: A+1; unaided Core A≥5, E≥6; force/channel 16/55. | Quantity: 1 Prepared talismans | prepared consumable | Quantity: 6 Weatherproof talisman case | ordinary kit | Quantity: 1 Field folio | ordinary kit | Quantity: 1 Writing tools and supplies | ordinary kit | Quantity: 1 Expedition packs | ordinary kit | Quantity: 2 SHARED CAPACITIES & RECOVERY prepared talismans: 6 | 20 uninterrupted quiet minutes with dry tools, sufficient ink and six blank papers prepares up to six total; consumed papers cannot be reused.